We encourage everyone who would like to be part of the game’s community to join our Discord and leave their thoughts in the Steam forums. “We’d love to get as much feedback from the community as possible to help shape the continued development of the game. ❼ómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo? “The game may be priced differently for the 1.0 release depending on development updates throughout Early Access.” ❾l precio del juego será diferente durante y después del acceso anticipado? Launching in Early Access allows us to identify any of these unusual issues and react to them, rather than have players discover them in what is considered to be a ‘final’ release.” However, given the massive scope of the game and nature of its systems, we expect some bugs and unusual edge cases to be encountered for the first time at the launch of Early Access. “The game is in a very advanced state of development and functionally complete with a full suite of features, cases, content and a complete Sandbox Mode, beyond what you may usually expect from an Early Access title. ❼uál es el estado actual de la versión de acceso anticipado? You can see the roadmap on the Steam page below!” We are currently planning to add new content such as new and improved cases, new locations and new citizen interaction options, along with a more rounded and polished game experience. “The full version of Shadows of Doubt will include additional content and optimisations that will be introduced throughout Early Access. ¿Qué tan diferente será la versión completa de la versión de acceso anticipado? “We are currently planning for a 6 month Early Access period, although this could be extended depending on player feedback and development updates.” ❼uánto tiempo va a estar este juego en acceso anticipado aproximadamente? We’ll also be adding additional content, along with further technical optimisations and balancing improvements that player feedback will help us shape.” Given the massive scope of the game and the nature of its AI systems, launching in Early Access first allows us to identify any unusual edge case issues that may be discovered and react to them during a non-final version of the game, rather than have players discover them in what is considered to be a ‘final’ release. Being open and transparent, we’ve had a lot of serious discussions about how and when to launch the game. Navigate post office desks and shipping rooms to become a master of the mail service.Įncounter hazards caused by wintery weather, autumnal thunderstorms and more on the way to becoming postal pros.“Shadows of Doubt has been in development for many years, so we didn’t take the decision to launch into Early Access lightly. Take on the role of a postal-working kiwi bird and partner up with a friend to type out telegrams, send urgent messages, ship packages and keep the mail flowing.Ĭontrol both kiwi birds on a single controller to venture out on a solo mail service adventure. Unlock new accessories to customise your kiwi and become the best-dressed mail bird in Bungalow Basin. With no hands to help them, they must jump, flap, peck and butt-slam their way across an interactive landscape of levers, bells and buttons to get those messages delivered on time.Įncounter perilous postal environments and navigate seasonal hazards while waddling through the Telepost’s various mail rooms, and partner up with a pal to help these adorable kiwis complete their tasks, whatever the weather. KeyWe is a cute, co-operative postal puzzler starring Jeff and Debra, two small kiwi birds working in a whimsical post office.
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